JULIEN BEILLON
EXODUSS
AssaultCube is a free, multiplayer, first-person shooter game, based on the CUBE Engine.
ac_shine and ac_cavern are two AssaultCube maps created by Undead (an Australian level designer) and myself in cooperation. Both maps are in the official package of the game after a huge community vote and developers’ approvement.
Each maps took approximately 100 hours of work, including the level designing, texturing and lighting. A few additional hours were also needed to beta-test the maps and fix bugs, then a stress-test allowed us to correct a few things and concluded our work.
The maps were created only using the official contents at a time when the game did not offer auto-downloading features at each game loadings. It required a lot of imagination and a smart use of the official textures and 3D models as we were in search of creating unique atmospheres while offering a gameplay as smooth as possible.
My involvement in this project mainly included level design and texturing.
Tools used:
AssaultCube website:
Fully handcrafted by Julien Beillon